Trapped weaponless in a cell, waiting to be fed to demons? War: During the 7 day period, you can declare advantage/disadvantage for any attack roll, once daily. A week is, I believe, the longest waiting time for any class or subclass ability recovery in the game. If you roll a number equal to or lower than your cleric level, your deity intervenes. • War Even though it is a class feature I house rule to allow any appropriate characters to request "outside help" such as requesting divine assistance from your god, beseeching your Patron, etc. Just remember that it doesn't need to be used in combat. ", and roll percentile dice. Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. It is still a hail mary. A well thought out conflict between two powerful gods (or devils or demons) could lead to a very interesting campaign. Let's have a look. Divine intervention is the nuclear weapon of Dungeons and Dragons. At the very least you could make an attack roll or cast sacred flame or spare the dying. Tayn of Darkwood. If they are good in alignment have they been charitable? It is important to note that the intervention doesn't have to be a cleric spell, it just mentions them being "appropriate" as a good base. That makes sense until you hit L20 when it goes from being a 'Hail Mary' to a mere formality! A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. I haven't played a cleric to a high enough level to use it, but if you ask me, if it ever succeeds, it should always be epic and a tip the scales in favour of the Players so hard that they would have to actively try to lose for the battle to even out. "Be excellent to each other". No ordinary priest, a cleric is imbued with divine magic. The DM probably shouldn't do this if a PC only uses the ability in great need, but there was a recent discussion of someone using it as often as possible to get a free Raise Dead or similar. If the DM doesn't rule that it can only be a spell then the potential upside could be far greater--maybe this one turn could end the entire combat. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death. Of course some factors that might be considered are: In 1st edition Divine Intervention is discussed on page 111-112 of the Dungeon Master’s Guide. On Saturday, the 20th level party in my campaign attacked a Cult of the Dragon outpost in a huge. These rules are laid out clearly in the 5th Edition Player’s Handbook on page 59. Early editions of the game had classes with skills that were very specific. I rolled a three on the D100 and just looked at it like for a good ten seconds not quite believing it had worked. Divine intervention is the nuclear weapon of Dungeons and Dragons. Also, note one other important difference, between editions. Which I think is why people question the bizarre progression. We've been VERY luck as so far both of my Divine Interventions (at 10% and 11%) have been successful, as has the one used by our NPC Companion (11%). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Just my thoughts. You want something? This is a problem, because most of the time you would need Divine Intervention would be if circumstances were dire, and if circumstances were dire, you'd be better off not wasting a turn doing nothing 81-90% of the time. If you roll a number equal to or lower than your cleric level, your deity intervenes. You feel your deity's hand hovering over you, ready to smite anyone who harms you. Before they left, the tempest cleric prayed for his god to bless the defenders and protect them. So I guess it's great if you're just not sure where else to turn for help. As a cleric, you gain the following class features. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If your deity intervenes, you can’t use this feature again for 7 days. Things like healing the whole party with another side effect: Bane/Bless, but with a d8 instead of a d4, where appropriate, I would imagine each deity has a different means of granting aid, but the Player Cleric should also get some say in how to evoke their deity's power. At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. At 20th level, your call for intervention succeeds automatically, no roll required. A roll of equal to or less than the cleric’s level indicates a successful result. The party was put in a bad choice position of defending a strongpoint against determined attack or saving some innocents -- they could not do both. And when that jerk DM tosses some ridiculous shit at you, call me. If you fail, which you probably will, at least you'll die knowing that you did literally every single last possible thing that you could do and you left nothing on the table. gave me a choice to help or harm. We knew he was on another plane of existence, that's it. I am currently playing as a Cleric on one campaign and DMing a Cleric player in another so I'm mainly wondering about what to expect from it. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. My family and friends were assassinated in front of me with magic, I called to my god for aid, successfully rolled a 7 and spoke to him. I've only ever succeed on ONE divine intervention roll. Tell me your stories of successfully seeking your god's aid! Go do shit in my name and to help my cause. He was hasted and it worked very well dealing 300 ish damage total (400 ft drop of 2 creatures on an enemy plus an attack with bonuses and smite) but our paladin forgot that he cannot use thunder step with his hasted action. JavaScript is disabled. Looks like you're using new Reddit on an old browser. If your deity intervenes, you can’t use this feature again for 7 days. Notify administrators if there is objectionable content in this page. Or they might send an Avatar or even make an appearance if the matter is important enough. I do understand that it is a class feature for Clerics and as such, the class feature version does result in more powerful assistance than the typical "I ask my god for help roll". As a conduit for divine power, you can cast cleric spells. It just isn't an urgent, immediate effect. They might send some weak minion or perhaps offer some small token of their support (limited use of a magic item for example). If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. After which I will roll a hidden percentile die to determine what, if anything happens. You can use a holy symbol as a spellcasting focus for your cleric spells. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Successful rolls do not mean the cleric will get exactly what they are requesting. At level 20, it turns into the equivalent of a free Wish once per week, but as mentioned it's far too unreliable otherwise. The Down Side of Divine Intervention The players running the divine characters likely won’t see any down sides to this kind of blessing. View wiki source for this page without editing. View/set parent page (used for creating breadcrumbs and structured layout). - Divine Intervention. Even the "each morning use" you had involved a great need that just wasn't being answered yet (at least based on what I'm reading here). If it fails you need to wait until you've finished a long rest. I have shit to do. It just depends upon the Dungeon Master. I get the impression that it's not intended to be a solid mechanical ability. Retired. One question that the Dungeon Masters, themselves, must ask is how involved in my campaign do I want the gods to be? We were in an awkward social encounter with a very powerful elder vampire. Otherwise it can be used again after a long rest. For to anger a god is possible worse than anything else that could happen to you. A deity that has been called upon many times for questionable reasons might not be inclined to offer much help at all. • (a) a priest's pack or (b) an explorer's pack Fandom Tabletop Game Content Team  |  Pun-loving nerd  |  She/Her/HersIf you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you! • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient) Is the adventurer really serving the deity? The Cleric table shows how many spell slots you have to cast your spells of lst level and higher. He just made level 17. In other words an immortal with possible followers. Had some clerics cast gentle repost on the corpse daily from my temple. Also note, one other very important difference, between the 1st Edition and 5th Edition rules for Divine Intervention. I chose not the friend of my companion i just met and came back with Ressurection later when I got to that level. You only go from a 10% chance to a 19% chance over 9 levels of development. From PHB page 59: "Beginning at 10th levei, you can call on your deity to intervene on your behalf when your need is great. You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. Remember Jayne, if you successfully do roll Divine Intervention, "The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate". For to anger a god is possible worse than anything else that could happen to you. Opinions? The companion used hers in that same encounter to True Resurrect our OP Barbarian who had been killed by the … And hopefully your deity isn't trying to twist your words against you. The following domains are designed for the Amonkhet setting, but may be used elsewhere with DM permission: Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It really just depends. Press question mark to learn the rest of the keyboard shortcuts. At the very least you could make an attack roll or cast … It uses your action and has the potential to do nothing, wasting the action. Nature: For 7 days gain the effect of speak with animals/plants, you cannot be surprised in a natural environment. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. I like to take account of both (as my example above involving The Red Knight indicates). Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. And everyone at the table seems to like it. You can change your list of prepared spells when you finish a long rest. I think using spells is referenced as replicating a spell is a good way to get an effect that at least has been play tested. When you use such an effect from this class, the DC equals your cleric spell save DC. Now THIS is astounding. But what about when the official ruling just leaves it to DM imagination? Regardless of which edition played the Dungeon Master should keep a few things in mind before having a Deity come crashing in and saving the day: What level of help that the adventurer gets is up to the Dungeon Master in either edition.

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