Consequently, they’ll attack the weakest first (in a village, that will mean commoners, not seasoned adventurers), and if struck by a ranged weapon attack or a spell attack, they’ll immediately Dash (action) out of sight, thereafter to Hide (action) again and resume stalking prey. Animal Form: Wererats hardly use their animals forms in combat, reserving this condition for stealth, escape, and infiltration, but they will bite when in a bind (which will spread the curse). I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race." They are clever at digging for truffles below the earth. Spear (Humanoid Form Only). Wait till I get to the mind flayer. I haven't played DnD in a long while and I'm tying to get back into it but I'm having issues finding a group. ), or they are dynamic opponents, able to use their speed in wolf form and then turn into a hulking brute in the next turn. “Fending Off the Wolves” by ncorva, CC Attribution-Noncommercial-No Derivative Works 3.0 License. Are you playing an Adventurers League game? A single bite is simply less effective overall than claw/claw. I think alimgent its up for interpertation for these Were-creatures a lot they don't all act the same way from one another. On the werewolf’s keen senses not negating disadvantage from darkness — I would think that having other senses enhanced, especially what is by implication a canine sense of smell, would lessen reliance on vision and therefore would indeed counteract the disadvantage from being unable to see prey in the dark. “Wearbear Concept Art” by luigiix, CC License. They will use light weapons and stratagem. I have a physical copy of the Monster Manual and a quick check confimmed that yes this is an officialenemy, and while not technically a race on its own there is a section that lets you play as a werewolf (also bear, rat, boar, or tiger). The PCs may decide to give chase—at night, through the streets and alleys and shadows, which means that while fortune may have turned momentarily against the wererats, they still have the home field advantage. They throw their weight offensively in close-quarter combat and ferociously charge with their tusks. Fearful of their capacity to harm the innocent when transformed, Werebears tend to live alone. If so, you'll need to look up the official rules and talk to your DM. Notify me of follow-up comments by email. CC Attribution-Noncommercial-No Derivative Works 3.0 License. Monster Tags: Certainly, previous editions of D&D said the character became an npc, but 5e doesn't say that (unless I am just missing the wording somewhere). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). Werebears tend to be good, but some may be just as evil as other werebeast. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a werebeast as bloody dreams” (Monster Manual, page 206). The Wereboar is better off never using its Charge & Tusks. It would also be a reasonable justification for having the weretiger fight in hybrid form, since according to the MM flavor text, weretigers generally prefer to keep to human form; using the hybrid form will highlight its deviant nature. If you’re running games, it is a must-have enhancement. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). They’ll scatter, but they won’t go far, and once one has found an advantageous hiding place, it will Ready an Attack action, shooting a crossbow bolt at any PC who passes before it—if there are multiple targets, favoring the ones carrying the magic or silvered weapons or casting the injurious spells. Only when defending its lair will it stand and fight, with its scimitar; and in this instance, it will fight to the death, because it knows that if it doesn’t prevail, it will most likely be killed. The tusk attack comes first, because it may knock the target prone, giving the wereboar advantage on the subsequent maul attack. I would welcome some guidance, if you will. Though a hereditary werebeast can transform at will, with time, the experienced infected may also control their transformation. Either way, it’s a ferocious melee fighter, making two mighty greataxe attacks per turn in its daytime humanoid form and two even mightier claw attacks per turn in its nighttime hybrid or beast form. Your email address will not be published. Werebeasts, a.k.a. In Humanoid Form, 12 In Wolf Or Hybrid Form, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. As a sinister perversion of nature, a Lycanthrope has three transformations: humanoid, hybrid, and animal. Is it possible to have a werewolf as a character? I’m trying to hide a werewolf (or two) within this make-shift pack. What does it consider prey? A scientist is trying to discover the secret to lycanthropy, to find a cure, as he himself is cursed. It's not the spell polymorph, so it doesn't follow the rules of the spell. According to the MM flavor text, this kind of weretiger will prefer to keep to its humanoid form whenever it can, and in that form, it will prefer to hide and not be found. Their immunity to normal weapons makes them unafraid of opportunity attacks, generally speaking, and as predators, they’ll prefer easy prey to hard prey. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Hybrid Form: Werewolves appear as a muscled and furred humanoid body with a wolf’s head atop. After bumping into an unassuming cloaked person on the street, a party member discovers a letter in her pocket, a plea for help to eradicate the werebeasts of the town: the mayor and his closest circle. Tigers are “solitary but social” animals: they hunt separately, but a group of female tigers may lair together. When the moon wanes, the beast within can be controlled once again. Buy We See It Differently on the DMs’ Guild. Their version of retreating, however, isn’t to Dodge, Dash or Disengage but rather to deliver a parting Multiattack action before backing off at full movement speed, without concern for any opportunity attack this may incur. Therefore, the rogue weretiger (not to be confused with a weretiger rogue!) The monster manual also points out that 3 of the 5 werebeasts listed try *not* to transmit the curse. Shapechanger, Environment: They’ll attack victims whom they outnumber at least two to one, sniping with their hand crossbows from hiding, from behind cover and from multiple directions. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Unlike most werebeast, Werebears can temper themselves and reject their hysterical bloodlust. Al least with respect to werewolves, wererats and wereboars, I prefer to operate on the assumption that they don’t have conscious control over their transformations, that part of the nature of the curse is that it happens without their volition, and that when they’re not unwillingly transformed, they wouldn’t want to reveal their lycanthropic nature anyway. With 135 hp and immunity to damage from normal, nonsilvered weapons, the werebear takes no guff. Lycanthropes, in the Monster Manual, also has a section about player characters gaining certain stats based on each type of Lycanthropy as well. If the hybrid form gets damaged, can it shift to its human form and go back to Max HP again? Their overall strategy is to wear down, then close in when all their victims are seriously wounded (reduced to 40 percent of their maximum hit points or fewer). Werebeast gets stuck in city during full moon cycle. Most evil weretigers worship Malar, the god of the hunt. They fight ferociously but avoid biting so as not to spread the curse. Players who embrace the curse change their alignment to that of the werebeast. Therefore, an encounter with a weretiger will always involve a single individual, unless the party has stumbled upon a lair belonging to a group of females or a female with offspring. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. First, there’s generally no advantage to it: any equipment they’re carrying isn’t transformed, so, for example, a humanoid wearing armor and carrying a sword turns into a beast standing in a pile of armor and staring at a sword on the ground; or a hybrid with natural armor turns into a naked, unarmored, unarmed humanoid. And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. Slain wererats often revert to the form of piteous street urchins. How does the multiattack make sense for the human form if one of the attacks has to be the bite attack and the bite attack can't be used in human form? High opportunity cost, no obvious benefit, contradicts werebeast lore: there’s only one logical situation in which to use this action, and that’s at nightfall or daybreak, when the lycanthrope changes involuntarily. The party needs to recruit a werebear who lives in solitude for its tracking skills or forest knowledge. It's a curse your character is either born with or gets. In the case of the werebear, as it happens, the structuring of its Multiattack is consistent with the flavor text’s assertion that werebears are careful about not biting. Though they rarely make friends, they form unbreakable bonds with their allies, though they may attack a friend all the same. Your confusion seems to be that you think it is using the spell polymorph. stalks its prey from hiding, then Pounces with surprise. Wereboars live wildly in small familial groups in forests and sometimes ally themselves with orcs. To be able to enjoy all the benefits of each form at will without being subject to any drawbacks or limitations isn’t much of a curse. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. One thing the werebear generally won’t do is bite. When slain, they return to human form, and I like to use this moment to deliver the players an extra punch in the feels—for instance, by having a group of three slain werewolves revert to the forms of two young women and a teenage boy, who all bear a strong family resemblance to one another. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Anyway, if they are going nitpick, tell them to look at the Shifters race. Well, wouldn't work for me for some reason but I found info for Lycanthrope of D&DWiki which said the same thing you told me. A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

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