Presumably, among the 800 fresh items, there will be new ones for each possible application, and seeing them all will take many hours. Get involved in the conversation by heading over to our Facebook and Instagram pages. If various things happen while the game is minimized on your task bar, it will now flash. Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!). 1. Achievements now make a sound when unlocked. Stardust Guardian now has a much more vigorous and aggressive attack, and he will attack automatically without prompting. Added a Recommended Achievement icon to guide the player. Hol' dir die neuesten Infos zu Games und Hardware direkt ins Postfach, RUBRIKEN When enemies are in range, it will constantly attack any nearby enemies, consuming mana for each attack. When utilizing the Gamepad “Use from inventory” feature, it will use consumable items like potions or magic mirrors immediately. Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: A host of other weapon, armor, tool and accessory adjustments, some small, some minor. Substantially improved/fixed the way that Camera mode captures Celestial backgrounds/shaders and weather effects. Fixed an issue where several wings (Fin, Bat, Mothron) had a faulty acceleration speed. Give it a try before you judge! Added themes from the cancelled Terraria Otherworld. Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs. Added several animal ear and tail vanity items. Dynasty Wood blends better with other tiles now. Fixed accuracy issues, improved the speed at which sparkles explode. Updated mushroom tree tops and some underground mushroom backwalls. When channeled, it will be held in front of the player. You can now copy/paste sign text and it will include line breaks. Desert Fossil based gear is now weaker because it is available sooner. On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits. In addition, the amount of time that his forehead eye spends open is slightly increased. Change is primarily meant to introduce variation between the bows. Fixed an inconsistency with how Cloud in a Bottle behaved differently with wings than other Jump Bottles. To stay up to date with the latest PC gaming guides, news, and reviews, follow PCGamesN on Twitter and Steam News Hub. Angekündigt wurde es bereits am 29. Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means. Michael Harradence / May 18, 2020. There is now a Gamepad option in the Keybinding settings to change the speed of moving the cursor through the inventory, called “Interface Movement Delay”. The main menu shows a new background every time a “day” passes. Journey's End is very near, Terrarians! [2] The release occurred on Terraria's 9th anniversary, with May 16, 2011 being the original release date. Gold Crates now have a chance to drop Life Crystals and Enchanted Swords, Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert, Angler's Quest rewards are now more likely to give you the Info Accessories. There’s no release date yet, but Re-Logic says that it’s coming at some point in 2019. Du hast versucht, einen Kommentar innerhalb der 10-Sekunden-Schreibsperre zu senden. Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Angler's Quest rewards are now more likely to give you the Info Accessories. Fixed an issue where flying mounts could descend through lowered platforms. Fixed a issue where using Sandstorm in a Bottle then instantly shooting multiple grappling hooks to different blocks would leave the character spinning back and forth forever. Aus diesen Daten leiten wir Erkenntnisse über Nutzungsverhalten und Vorlieben ab, um Inhalte und Anzeigen zu optimieren. Unchanged, but listing here intentionally to ensure there was no oversight. Fixed an issue where certain channeled weapons and tools would continue being used even after the player is turned to stone. Fixed a hoik-related issue where using a grapple and ropes could cause the camera to leave the player behind entirely. Fixed an issue where Bunnies spawned from statues during Parties would not wear Party Hats, Fixed an issue where you could release critters into solid blocks, which is horrible, Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies, Fixed an issue where a number of enemy AIs would run away when spawned from statues because they were not in their home biome, Town NPCs no longer rudely walk on Dynasty Tables, Fixing a number of NPCs not being properly summoned by King/Queen Statues, Fixed an issue where Bubble Block houses were somewhat unreliable and NPCs would move out, Fixed an issue where NPCs walking on a platform directly above blocks would bounce up and down on the platform, but ONLY while walking left, Improved a number of unwanted double interactions when talking to NPCs standing in front of furniture, Fixed an issue where opening a door in a house would invalidate the NPC's housing there because the door took up too much space, Fixed an issue where Real Estate Agent achievement would not unlock if the last NPC was rescued instead of moved in, Fixed an issue where wearing Frost Armor would apply Frostburn to friendly NPC's attacks as well. Fixed a number of tiles that were drawing a few pixels too low/to the side, such as some clocks, chandeliers, Green mushrooms, and chairs. Fixed a bunch of crafting station inconsistencies with furniture sets. The dedicated server should now prevent your PC from going to sleep when inactive, which would stop the server. Die Entwicklung des Titels neigt sich nun dem Ende zu und das letzte Update steht an. Then, eventually, you’re going to come up against some beasts. Note: Functionality overhaul renders this weapon akin to an upgraded Fetid Baghnakhs. Ein Terraria 2, das man bereits im Jahr 2013 ankündigte, ist nicht ausgeschlossen. Fixed a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage type set or potion bonuses in error, critical rates being applied incorrectly, and a lot more. With all that building, exploring, and crafting, we’d say you’ve earned yourself a nice long rest and recharge ahead of the incoming update. In response to the increasingly complex world gen making Underground Cabins more broken down and full of furniture, the odds of cabin paintings spawning has been increased until they are more reasonably found. Player, NPC, and Boss Icons, as well as several other icons, now have a white outline on the map to increase visibility. This was announced by Andrew Spinks, founder of Terraria studio Re-Logic. When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows, Applies a 15% damage penalty to the next hit for each enemy a projectile pierces, Phoenix projectile now fires on every 3rd shot instead of every 4th, Average arrows per shot decreased from 2.7 to 2.33, Does 2x damage on direct hits to a single target, Does 3x damage when mines are stationary, normal damage when they are still moving, Reduced the number of active mines that you can have at once, Now shoots 3 Piranhas, which can attack the same or different targets, The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher, Damage reduction for each target hit increased from 10% to 20%, Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments), Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Fixed an issue where Forbidden Set's ring didn't flip properly in reverse gravity. Mediadaten | New items, NPCs, gameplay updates, and tons more will serve as a fitting celebration for developer Re-Logic’s nearly decade-long support of the game. Datenschutz & Cookies, MEDIENGRUPPE Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware. Mein MMO | Fixed an issue where you could place Trapdoors on top of yourself, Fixed an issue where numerous furniture items could not be placed on the intersection of stairs and platforms, Fixed an issue where you could use actuators to break a, Sunflowers can now be placed in front of walls, Fixed an issue where Gravestones and Jungle Plants would not break when the block beneath them was actuated, Fixed a method of duplicating armors off of Mannequins, Fixed an issue where torches placed on blocks directly above a door would “wobble” when opening the door, Fixed some issues where campfires could be turned off, submerged in water, then relit underwater, as well as inconsistency with how water broke on/off campfires in multiplayer, Fixed a very hard to encounter issue where placing a ton of Christmas Trees at various light levels would result in some of them glowing, Fixed a tile issue where gravestones would not break if the blocks beneath them were hammered, Strange Plants should now show up on Metal Detector, Fixed an issue where Jungle and Mushroom Plants would continue to grow on actuated mud, resulting in their items immediately breaking off and falling to be collected, Fixed an issue where a significant number of platforms in the game generated the wrong dust when broken, Fixed an issue where only some alchemy herbs in pots could be smart cursor replaced with fresh seeds, Fixed a multiplayer issue where opening a trap door so that it overlapped with stairs would permanently make that part of the stairs invisible until the server was reset, Fixed a visual issue where Prickly Pear flowers always looked cactus green even on infected variants of cacti, Fixed a certain duplication exploit involving item frames, Fixed a certain duplication exploit involving teleporters, Fixed a certain duplication exploit involving doors, Fixed a potentially serious, world corrupting issue with leaving furniture on top of Ice Blocks and then quitting out of the world, Fixed an issue where you could not place a block on a single isolated piece of back wall, Fixed a visual issue on Dungeon Tile walls that made it look like solid chunks of walls were not fully filled in, Fixed an issue where Green, Blue, and Pink Dungeon walls made dirt dust when broken, Fixed an issue where Underground Desert Walls were susceptible to constant neverending reinfection by the opposite infection biome, Fixed an issue where Player-placed Obsidian Brick Walls were dramatically darker than natural Obsidian Brick Walls, Fixed a framing issue with Marble Walls that caused them to have unwanted lines, Fixed an issue where Mushroom Wall was not valid housing, Fixed a visual issue with Bone Walls sometimes being very big and layering improperly, Fixed an issue where Iron Fences and Sails were not considered valid housing walls, Fixed an wall issue that caused the corner of Luminite Walls to vanish if they had a block over them, Fixed an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break, Fixed an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you.

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